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Dream Chronicles, ursprünglich mit dem Titel Dream Chronicles: The Endless Slumber betitelt, ist ein von KatGames entwickeltes und von PlayFirst veröffentlichtes Casual Game für Abenteuer, versteckte Objekte und Rätsel. Es ist die erste Folge der. Dream Chronicles - Kostenloser Versand ab 29€. Jetzt bei nachtvandescholier.be bestellen! Dream Chronicles is the first of a three part well-acclaimed nachtvandescholier.be wend your way through stunning environments, removing the obstacles that the wicked. Top-Angebote für Dream Chronicles online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Take a look at Dream Chronicles, a Puzzles game launched by PlayFirst. Lavieren zwischen Realität und Phantasie in neuem Puzzle Dream Chronicles!
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After the success of the original Dream Chronicles , KatGames devoted their time to making the Dream Chronicles series, which is supported by PlayFirst and other third-party developers.
KatGames team designed the concepts, artworks and gameplay while partners worked on visual effects, music, story and marketing. Players can have a fully deep look about the fairy world in the Dream Chronicles series by solving 15 Dream Jewels' secrets in Dream Chronicles 2.
Those secrets also reveal how the story in the first Dream Chronicles begins. Long ago, the first fairies were created from mortals when a meteor collided with a field of magic crystals.
This occurred at the Ancients' Place, where fairies have since lived for thousands of years. There, they created a hierarchy, assigning each fairy to an area of the earth: some to the oceans, some to the air, some to weather, and some to dreams.
The Fairy Lord directed everything and selected a Dream Librarian to record everything the fairies did, said, and decided. The first fairies used the Print Stones Machine to create the first volumes of fairy knowledge and history.
These volumes were overseen by the Dream Librarian, who has later editions of the same volumes deep in the bowels of the Dream Library. New works and observations are created constantly.
Many years after the creation of the fairies there was another spectacular astrological event. Three stars aligned in the heavens and then fell from the sky.
The fairies took that as a sign that it was time to leave the Ancients' Place and spread out all over the world to run the realm in the ways they had determined.
That was when some fairies assumed control over the dreams of mortals. With their sudden exodus, they left behind many structures that now help others understand the Way of the Ancient Fairies.
Finally, after seeing a sign from the heavens, the fairies left the Ancients' Place. They still return to meditate upon their fairy origins.
No mortals may enter this sacred place. Any who do enter cannot be allowed to leave, lest they divulge fairy information or history. Fairies have inbred for centuries, due to their system of arranged marriages.
Few have gone out into the mortal world to live as mortals, and those who have are generally shunned. Once they infiltrated the Mortal World, fairies put their hands into everything.
Their specialties and assigned duties were to watch over natural forces, such as wind and fire, tides and growth, and all matters plant-related.
Initially, they did just that under the Fairy Lord's guidance and watchful eye. The Dream Librarian documented those natural events.
The Fairy Lord once embarked on one of his usual quests, in one of his many disguises, during which he routinely checked on fairy functions and took care of problems within the realm.
After paying a visit to the Fairies of the Deep, he vanished. For a long time, the Dream Librarian admitted to no one that the Fairy Lord was missing.
She filled in diligently, making decisions, mediating disputes, and continuing to chronicle all fairy matters.
But the tasks are too great, even for a fairy as learned as she. Deep down, she believes the Fairy Lord is gone, and that she must find a replacement desperately.
None of the existing fairies can become Fairy Lord. Their baggage is too great, their scope too limited. The Dream Librarian seeks someone with roots similar to those of the original Fairy Lord, who began as a mortal and became a fairy.
Meanwhile, Lilith, the Fairy Queen of Dreams, took advantage of Fairy Lord's disappearance by capturing a fairy named Fidget and putting the mortals of Wish under a dream spell.
Dream Chronicles , Dream Chronicles 2: The Eternal Maze and Dream Chronicles: The Chosen Child belong to the first trilogy of the series named Faye's Journey , telling the story of a mortal woman named Faye, who is the only one to be able to wake up from a dream spell and embarks on many long-lasting dangerous quests to save her husband as well as her daughter.
Lilith, the Fairy Queen of Dreams, casts a sleep spell upon the entire Wish town, making every mortal fall into a magic sleep.
She also abducts a fairy named Fidget living there. However, before his abduction, Fidget, using his remaining power, removes the sleep spell from Faye - his wife and the heroine - and leaves a path for her to follow in his diary.
Waking up from the dream, Faye can't believe that those things that have happened in her dreams really happen in reality.
No one besides her, even if yes, they're sleeping sound. Along with facing many obstacles arranged by Lilith as she wants to prevent anyone from ruining her sound-to-be-perfect plans, Faye starts to discover her in-law family's secret: They are all fairies.
She also discovers that all marriages are arranged in the Fairy Realm, and the concept of love was unknown until his parents Aeval and Tangle as fairies fell in love.
Fidget was to marry Lilith, but his parents chose to raise him in the mortal world, so he, too, could marry for love. Lilith believes that her marriage to Fidget will strengthen her powers as the Fairy Queen of Dreams.
But since Fidget married Faye, Lilith has started hatching an evil plan to make sure that Fidget is only for her own. Even being so confused, Faye has to believe what her husband has said as she discovers a human-talking carnivorous plant named Herbert; according to Fidget, is his mother's best friend.
Leaving the comfort of in-law's family and her hometown Village of Wish, Faye ventures outside on the lonely quest to save her husband but she quickly gets lost when moon rises.
Luckily, a sign shows her directly to Lilith's mansion, where Faye thinks Lilith is keeping her husband.
She finally finds and reunites with Fidget momentarily. Unfortunately, as Lilith appears, she separates the couple the second time, brings Fidget with her and casts another sleep spell upon Faye.
Lilith, having abducted Fidget again, sends Faye to a forgotten fairy prison where no mortal has ever escaped from. Waking up from Lilith's dream spell again, Faye is helped by Aeval - the Fairy Queen of Flora, Faye's mother-in-law - who manages to send a diary and helps Faye find way out.
Escaping from the prison rooms, Faye explores the Ancients' Place, the fairy's birthplace, where they used to live for a long time ago. She also has to start facing many obstacles arranged by Lilith as she wants to prevent Faye directly from ruining her almost perfect plans.
Looking at the nearest crystal ball, Aeval informs Faye that Lyra is no longer sleeping in her bed, and it is assumed that Lilith has taken her hostage.
Aeval also tells Faye to hurry, as Fidget's hope of being rescued is fading, and he may succumb to marrying Lilith. Faye needs to meet and ask for help of an old Aeval's friend names Merrow, an inventor who lives in the Mortal Realm.
Arriving at Merrow's cottage, Faye actually finds him as a human-talking plant at his secret lab. Merrow agrees to take Faye to the Tower of Dreams where, according to him, Fidget and Lyra are being kept hostage by Lilith.
Beside the Tower has a strange tree but Merrow declares that "it's not important", Faye skips it and enters the enormous tower, thing that no mortal have done before.
She enters without Merrow's help as he can't enter. Reaching the sixth and top floor, Faye founds a bed there, reminding her much of the bedroom in home.
Bearing enough nightmares since husband was abducted, Faye just wants to have a nap. But as soon as she touches the bed, Aeval tells Faye that Merrow is a traitor and she must escape from the tower.
Faye jumps out of the tower window and is caught by Aeval's vines. Aeval then leads Faye to the Eternal Tree, that tree she skipped before, where Fidget and Lyra are thought to be being held underneath.
Faye enters the tree and finds a sleeping Fidget and Lyra's favourite teddy bear. Aeval tells Faye to find a root potion from the Eternal Maze that will awaken Fidget.
After Faye emerges from the Eternal Maze with the potion, the teddy bear vanishes. Faye gives the potion to Fidget, and they are finally reunited, but they must now find their missing daughter.
Faye is living in a tree house as Brenna, having lost all her memories of the previous adventures. Images of a strange man, a little girl and an evil woman often appear in dreams and frustrate Brenna as well.
One day, waking up from a dream like this, Brenna suddenly finds a crystal ball, in which a man - just like in her dreams - appears to urge her to find a girl named Lyra.
Bewildered and confused, Brenna still listens to the strange man's tips as she says she can trust him. Brenna is led to a strange house owned by a herbalist through a magical nexus gateway.
This may sound a little weird but I sat further back from the screen and tried not to "think too much". I'm terrible at these things but was able to solve it without losing a piece.
I know weird. Good luck. And I'm stuck in the last map too. I have the map, have even flipped it so it's a regular N map and I am so completely lost.
Thanks for any advice. I am stuck on finishing the boat, no matter what I do I am unable to put the oar lock on, what am i doing wrong?
Why don't you comment about "jewel meditating", please? English isn't my mother tongue, so it's very difficult for me to build the sentences. I need help.
I've played 2 disks on the gramophone but can't find the third disk can you help please? I am stuck trying to open the book in the library with the crystal ball?
Exactly how is this done? I tried every way I can think of. If you are having trouble finding a specific item, first check the walkthrough.
It will tell you how many of each items you need is in each room. Then you will know which room you didn't get an item from so it will be easier to find.
I am stuck on the dream of towers, I have position the symbols as it shows in the walkthrough and nothing is happening. I just started and I cant find the fourth key that opens the door to the mortal world.
I have the key from the rms on the rght,lft and middle. I'm already stuck on the puzzle lights out. I can't complete the puzzle to turn all the pieces the correct color.
I did start from the bottom and tried to work my way up, but I still can't get past it. Any suggestions would be appreciated.
Currently, I'm stuck in the music room. I have two instruments that I have no idea where they go!! Where do they go? I need that staircase!
I can't find the third disk with sounds on it and I can't find the answer in the walkthrough. I see someone on the 7th had the same problem.
Please help. To Marty. I am stuck in the music room I have found all the music stands and the music pieces but there are no instruments showing up in the music room.
Am I doing something wrong? I have tried finding the stands first and then the music sheets and still nothing.
To whoever is stuck trying to find 3 discs for the gramaphone.. In the tower.. Help please! Am with the gramaphone. Have played the first disc which was a frog noise and the hexagons have all lit up but cant open drawer.
Also cant change one disc for another. Hello : Thanks for a great walkthrough!! I'm stuck in the Music Room. I have 4 of the stands built, and the base to the 5th stand located.
I can't find the stand. I have all the instruments identified and in their chairs.. I know I'm missing something!! The top part of the music stand you are looking for is probably the one hidden between the right chair and the stairs.
It's pretty tricky might have to do some pixel hunting. I am having the hardest time finding the hexagons and keys for the gramaphone! Can someone please help!
Or if the could be circled on the pictures I am stuck trying to make Merrow's elixer. I can't find the plant food. It says its on the upper left shelf in the gramophone room but nothing comes off that shelf and I can't find a bottle labeled plant food.
Please help me! Okay, my frustration level is at a new high. I'm still stuck in the music room. All stands are assembled, the music sheets all put together, instruments are on the chairs and???
No way to continue up to the chess room. What am I doing wrong? I really don't want to reset this level again.
I can't even get in the tower. I've triple and doublechecked the order, and I have it exactly, but nothing's happening. I am stuck building the boat.
You said you need 3 pieces of wood, apparently you need 5. I've found 4. If it weren't for needing that one little piece, yes, this would be an easy level, as I found everything else right away.
Any ideas? Ladyj: If all the instruments are on the right chairs the stairs will appear after a song plays. Make sure they are on the right chairs.
Ninja: If you are talking abot the stones ont he wall you might have them in the right order on the wrong walls? Marqui: You need to keep reading.
You use the harpoon to open the barrels and find 2 more peices of wood making 5 total. I, too, am stuck being able to get the plant liquid from the upper left shelf.
Everytime I click, it says leave it there. PuzzlePug: make sure you finish the dialogue with meerow first. It's not something you can grab ahead of time.
Kero, Thanks for helping. I did finally figure it out. I had all the pieces of music, just on the wrong sheets! I am stuck on the music room level. I have collected everything except the last music stand base and the last piece of sheet music for the lower right hand side.
Someone please help. Have been stuck for 2 days now. Please help! I am stuck in the music room, I have found the 4 stands, but I can only find 3 pieces of music, where is the fourth one?
I really don't want to have to restart this room again. While I enjoyed the organ, I don't want to have to do it again. Thanks for your help. Oh boy-- I must be a real lunkhead.
What am I missing? Thanks guys. There is always the same amountin a room but they are in different spots. As long as you dont fill you inventory with music sheets beofre all the stands are assembled you wont have to restart, just keep looking.
Pitufa: Did you remember to get the music stand frm the library in the room below the music room? Boskers: You need to click the green box near the stairs and do the puzzle like its shown in the walkthrough.
If there is no electricity in that box go outside and click the blue box outside the waterwheel house. Really don't want to start level over.
I get a message of nothing to do now. I have a question I finished the game, but at the end my score was 0 and I'm not sure why, any ideas?
Tnx bonorth. I am at the end maze. How do I know what direction I am moving in? I can't seem to find any help even from the dream jewel.
It really saved me. Absolutely loved the game and can't wait to see if there will be more!!!!! I have opened the downstairs door to the?
I have rerouted the power but I can't find the lightswitch. Where roughly on the screen is it? I am going crazy clicking randomly.
Appreciate any help. I am in the final maze and can't figure out which direction I am going - the map doesn't help me. I can't seem to change directions.
For the last maze you kind of just have to guesstimate where you are based on your surroundings. There's no arrows so its a little tricky. Help, I'm stuck looking for the top to the white queen or king, I've looked everywhere and I can't find it.
I thought I found all the pieces, 9 in the chess room, 2 in the library and 2 in the music room. But I can see the kind doesn't have a head and the game hasn't started.
I am at the final maze! I have found 2 chest 1 key opened one. Anyway,this maze is harder,I didn,t get the map. I did copy the map on the walkthrough but I still end up going in circles.
On the sign-in screen make sure " Casual Gameplay is selected on the right under "Sign in using Enter your desired username must be unique from you TypeKey identity and your desired display name that will show up when you comment may be anything you like , along with your valid email address.
I think you may have forgotten to switch on the electricity at the switch on the opposite building the one housing the water wheel.
It is located on the outside wall. I am stuck with the organ. I've found the tune, but can't get upstairs. Now everytime I click on the organ it plays music and when I exit the organ the stairs are disappering.
How do I get upstairs? Blondieskatz: there is one tune for each stair. Even with the map for the final maze I go round in circles and am about to give up - thanks for all the other help couldnt have done it without you guys!!
On completing the dream jewel of osiris and giving a map it should have had arrows as the previous one did that would have been more fun. I, too, am having trouble with the last map.
I've been going in circles and can't tell which way I'm going. I believe I passed the same two barrels more than once. How can I figure out where I'm going if I don't have the map help me tell me where I am?
I am at the final maze. I have tried to follow the map and directions from the walk-through, but I am still going in circles!
I got 3 keys and went into a woman's head accidentally, while I didn't actually know where I was. I follow the map but I still cannot go to where I want to go, or there may be another route appears that is not in the map as if I have followed the map correctly.
I am wondering if the locations of the objects are same on the map in every game? The best advice i can give you guys for the last maze is try to find somewhere you can identify with on the map in the walkthrough and just go from there.
How come you say four music stands and only 8 paper in library 3 in organ need fifteen ,means four in the music room right well got all five stands and four done one paper missing where is it for the fifth stand.
Audie: there are 8 pieces of the score in the music room, 4 in the library and 3 in the organ room. Which room are you missing a piece from?
I am now at the trees with gems and got a magnifying glass and found everything, thankyou for answering this game is fantastic even if it is a chalenge,thanks makers.
I am in the final maze and have replayed it several times. I have yet to find the keys or gems, and the woman's head. I have drawn the map and followed it to a tee while walking thru the maze.
Are the broken barrels hiding these items, or are they just there as a distraction?? Please help--I've been stuck on this one for days.
Is there something that I'm not doing that I can't find the keys or gems?? Did anybody ever post about how to get back down out of the tower, out of the Organ room.
I need to go back to about chapter 16 because I have completed through 23 or whatever chapter it is How do you get out of the Organ room Unfortunately, there's no way to backtrack through this game.
You'd have to start a new game to go back to a previously visited area. For the life of me I cannot figure out the sentence in the Arachna jewel.
It's making my brain hurt Please help get me past the gramophone. I have found 8 of the nine hexagons, but I cannot find the last one.
I think the one I am missing is on the second floor or by the gramophone. I just cannot find it. Could I get the locations of the nine hexagons?
Its hiding pretty well. Regarding the last maze, I understand a lot of you are having a bit of a hard time with it, my best suggestion would be to start at the beginning and draw where you are along the map as you go.
Theres really nothing anyone can say that will tell you where you are that the map can't, unless they are at your computer to help you, Sorry.
Just finished the game. Very challenging, but fun. Without the walkthrough, I would have become too frustrated and quit.
Thank you. I only went to the walkthrough when I absolutely couldn't figure it out myself. Once I found the walkthrough, I reset a few levels when I got stuck and took notes about how many objects were to be found in each location.
Even at that, it wasn't easy, so even with the walkthrough you still have to think for yourself! I have followed your spoiler to the tee and still do not find any keys.
I cannot for the life of me find all the pieces for the scores. Great game but I'm stuck outside Merrows house. The walkthrough says it's a simple flower pattern game but mine appears to be valves that move a little up or down.
One valve is now quite high but I can't seem to get the others higher. I tried so often darn it! Dream Jewel of Abalona — Outside the prison walls lies the place where the fairies originated.
Dream Jewel of Illat — Fairies used the machine to print the first volumes of history onto stone tablets. Dream Jewel of Osiris — Merrow is an inventor who left the fairy realm and so lost his powers.
Dream Jewel of Caseopea — Fairies do not want the mortal world to know about their secret way of life. Dream Jewel of Nereus — If Fidget becomes her husband, Lilith will have total control over the dreams of mortals.
Dream Jewel of Arachna — Lyra could be the Chosen Child because she is the daughter of a fairy and a mortal. Dream Jewel of Ikwara — All of the fairies left because one fairy saw three stars fall from the sky.
Dream Jewel of Apollo — Fairies control natural forces but they must follow rules set by the Fairy Lord. Dream Jewel of Ebisu — "It is an underground labyrinth that separates the ancient fairy world from the mortal world.
Dream Jewel of Poseidon — Aeval has the power to communicate with plants and she received a message from them. Great game, but its to bad I wont be able to finish it.
Have tried for a week now to do the chess game. I never was any good at Simon says games. I wish they had put something in the game that lets you pass it if you have tried at least times, but alas I just have to give up.
Enjoyed the rest of the game up to now. Really good game. Puzzles made you think a lot to complete them. I couldn't get it and she wanted to try, so I said okay and she solved the puzzle..
How,don't really know but she just followed the lighted squares. Only clue I could suggest is to answer the sequence of lighted squares slow.
Could you please be a bit more specific about the where abouts ;? Swap games Block games. Classic games Mystery games. Adventure games Simulation games.
Register for free Log in. Dream Chronicles. Follow Lyra and Faye on their adventures in the popular Dream Chronicles games!
Look for objects and solve puzzles in each Dream Chronicles game. You can play the Dream Chronicles series online, or you can download the games.
Have fun! Enjoy stunning graphics and soothing music in the Dream Chronicles games on Zylom! More about Dream Chronicles games Join Faye and Lyra while they're trying to keep their family together.
Dream Chronicles - Dream ChroniclesDas scheint bei jedem verschieden zu sein. Folgen Sie den subtilen Hinweisen zu helfen , Faye ihren verschwundenen Mann zu finden und den mysteriösen Schlafzauber zu entkommen , die über die Stadt Wish eingenommen hat. Fables Mosaic: Rapunzel. Hauptinhalt anzeigen. EUR 15, Lilith, die Feenkönigin der Träume, hat einen Schlafzauber über alle Bewohner des Königreiches geworfen. Nur wenige haben in der Welt der Sterblichen hinausgegangen wie die Sterblichen zu leben, und diejenigen, die sind in der Regel gemieden.
Dream Chronicles VideoDream Chronicles - Chapter 9 - The Lobby Lade Dream Chronicles herunter oder spiele dieses Spiel und über weitere Spiele gratis in Deutsch direkt online auf Zylom! Lesezeichen Lesezeichen. Dream Chronicles Walkthrough. Autor: Claudia K. Schlafzimmer. Keine Edelsteine; Nimm das Streichholz, dass auf dem Kamin liegt. Dream Chronicles ist ein Franchisezentriert auf einer Reihe von Abenteuer, Wimmelbild und Puzzle Casual Games. Es wurde von Miguel Angel Tartaj für. Als Faye eines Morgens aufwacht, merkt sie schnell, dass irgendetwas Seltsames vor sich geht: Die Welt um sie herum sieht völlig anders und merkwürdig aus.
Take the lavender seeds and place them in the mortar and pestle. Once the lavender is crushed place them in the tank on the left. Take the bucket of water from the inventory and place it on the three tanks that are in the back of the room.
Click on the book again and you will be able to read what the right side of the page says. The next step is to click on the "Quick Ripen Potion.
When you first open the book, some of the words will be scrambled on the left side of the page. In order to unscramble the words, you will have to click on the letters for each section.
The letters will fall on the bars below them in the order in which you clicked them. If you make a mistake, click on the letter you want to remove and it will go back on top.
Then, choose a new letter. Here is how the potion should read: "Follow this recipe exactly to make a potion that will ripen fruit immediately.
Pour in some sunflower liquid essence. Carefully add some rose liquid essence to the glass. Finally add crushed lemongrass.
Take some orange peel from the jar on the right side of the back wall. Place the orange peel in the glass container that is in the middle of the island.
Click on the handles of each tank found in the back of the kitchen. When you do this, the glass underneath the liquid essence will fill up.
From this moment on, all you will have to do is click on the glass at the bottom of the tank to get the liquid essence you need for your recipes.
Click on the glass at the bottom of the sunflower liquid essence, and it will go into your inventory. Make sure that you are clicking the small glass instead of the large glass.
Place the sunflower liquid essence from the inventory in the glass container that is on the island. For this next section you need to get the essence that is in the last tank.
Click on the glass of the rose liquid essence, and it will go into your inventory. Take the liquid and place it in the glass container that is on the island.
Take some lemongrass seeds from the jars in the back right side of the kitchen. Place the lemongrass seeds in the mortar that is in the lower left side of the scene.
Once the lemongrass is crushed, place it in the glass container that is on the island. The quick ripen potion will then go into your inventory.
Click on the book again and open up to the page called: "Guide to Practical Potions. Crush and heat some juniper berries and add them to the potion.
Pour in some lavender liquid essence. Finally add a drop of rainwater. Place the sunflower petals in the cauldron If your cauldron is not lit, make sure that you add the match from inventory underneath it.
In order to remove the heated sunflower petals you will need to use a ladle. The ladle is hanging on the left side of the wall. The ladle will go back on the wall after each use, so make sure that you pick it up as often as needed.
Place the ladle on the cauldron and the heated sunflower petals will go into inventory. Place the heated petals in the glass container that is in the middle of the island.
Grab the juniper berries from the jars in the back of the kitchen and add them to the mortar in the lower left side of the kitchen.
Once it goes back into inventory, place the crushed juniper berries in the cauldron. Grab the ladle and place it on the cauldron.
Once the heated juniper berries go back into inventory, place the ladle on the glass container in the middle of the island.
Pick up a glass of lavender liquid essence by clicking on the small glass of the first tank in the back of the kitchen.
In order to obtain a drop of rainwater, you have to go back to the entrance. Click on the right side of the kitchen to access the entrance. Click on the umbrella that is close to the door and a drop of rainwater will go into your inventory.
Go back to the kitchen. Place the drop of rainwater into the glass container on the island. The potion will go into your inventory.
If you do not have the words in the same order, please look below for the completed text for this potion. Warning: this potion is extremely strong and should only be consumed in small doses.
Place one freshly cut grey rose in the glass. Add some crushed orange peel and then some lavender liquid essence. Add heated lemongrass to the glass.
Crush some bitter aloe and add it to the mixture. Finally, add crushed and heated juniper berries.
Go outside to the garden. If you found the key earlier, you will be able to go through the back of the kitchen. If you did not find it, you can go through the front door, and then through the gate on the side of the house.
Click on the orange pumpkin as soon as it ripens. Place the pumpkin, the hat, and the dress on the stick that is in the middle of the backyard.
The Scarecrow is now complete. Your scarecrow has to be assembled before you can plant the grey rose seeds, otherwise a crow will come and take the seeds.
Take your shovel and dig a hole on the left side of the ground. Place the grey rose seeds that you obtained in the kitchen into the hole you just dug.
Take your instant growth potion and pour it over the area where you planted the grey rose seeds. Once the grey roses are fully grown, click on them and a freshly cut grey rose will go into the inventory.
Grab some orange peel from the jars in the back of the kitchen and crush them in the mortar on the lower left side of the room.
Place the crushed orange peel in the glass container. Pick up some lavender liquid essence from the tank in the back. Place it in the glass container on the island.
Grab some lemongrass from the jar in the back of the kitchen and place it in the cauldron. Grab the ladle in order to retrieve the heated lemongrass.
Take the ladle with the heated lemongrass from the inventory and place it on the glass container in the middle of the island. Pick up some bitter aloe from the jars in the back of the kitchen and crush it in the mortar.
Take the crushed bitter aloe and place it in the glass container in the middle of the island. Grab some juniper berries from the jars in the back of the kitchen and crush them in the mortar.
Grab the crushed juniper berries and place them in the cauldron. Take the ladle from the left side of the wall and place it on the cauldron. Take the ladle of heated juniper berries from the inventory and place them on the glass container in the middle of the island.
Once the memory recovery potion is completed, you will be shown an open drawer. Click on the drawer, and the strange symbol will go into the inventory.
Place the strange symbol in the lower right side of the scene. Click on the steps that appear and you will be taken to a new area. Pick up the log that is in the lower right side of the scene.
Pick up the other log that is in the top center of the scene. You will return to this area later. For now, click on the door that is on the far left side and you will get a closer view.
When you first enter the scene, you will notice that all the planet symbols brown buttons will be aligned at the tip of the circle.
In a matter of seconds, the planet symbols will be in different areas of the circle. In order to realign them you have to click on the three buttons below the circle.
Labeling the buttons from left to right, A, B and C, press the buttons in the following order: "B" two times, "A" four times, "C" six times, "A" three times, "C" 4 times, and "B" three times.
The door will open automatically; enter through it. Pick up the gear that is at the bottom of the bookshelf on the right side of the room.
Place the handle on the gold mechanism that is on the left side of the wall, and the handle will attach itself to the mechanism.
The gear goes in the section that is on the top left side of the scene, at the very bottom of the window. Click on the handle, and the window will open some more.
There are two screenshots for this section. The second one shows you the location of all the Dream Pieces and Gold Nuggets. The first one shows you the location of everything else.
The Dream Pieces are circled in Green. The Gold Nuggets are highlighted in yellow squares. Click on the chest again, and the magic book will go into the inventory.
Grab the magic book and place it on the table in the lower left side of the scene. Click on the book to get a closer view; you will find some instructions on the left side of it.
For now, you will only follow the first step, which is to arrange the planets on their proper shelves. You can look at the screenshots to aid you in your search.
Exit through the door. Click on the ground to go back to the forging area. In the forging area pick up the telescope lens that is on top of the anvil, on the lower right side.
The planets in the forging area are in the following areas: There are two planets in the lower right side. There is one planet in the lower left side.
There is one planet in the top right side of the scene. Go back to the telescope room. Each planet can only be placed on either the left or right side of the bookcase.
If a piece does not fit somewhere, place it somewhere else. Once all the planets are in place, the steps will restore themselves.
Place the viewfinder on the right end of the telescope. Place one of the telescope lenses on the right side of the telescope.
Please look at the screenshot for the exact location. Click on the magic book again; this time you will be able to read what is on the right side of the page.
Now, you must complete step three, which is turning day into night. Click on the right side of the page so you can get instructions on how to do this.
The names may be a bit scrambled, but you should still be able to understand them. Once it is correct, you will see the right side of the sun turn blue.
You will be returned to the scene immediately and the room will be dark. Click on the viewfinder of the telescope and you will get a closer view of the stars.
Make sure that it is actually night in the telescope room, or you will not be able to look at the constellations.
Once you are looking through the telescope, move your cursor around until you can line up the dots on your cursor with the dots in the scene.
Once the dots are lined up correctly, the constellation will light up and you will get a mold in your inventory.
Place the second telescope lens in the telescope slot and repeat the same process as above. Once the second mold has been placed into the inventory, leave the telescope room by exiting through the door in the center.
Go back to the Forging Area. Place the magnifying glass in the fireplace, and the fire will start.
In the lower left side of the forging device there is a hole in the ground. Place the mold from the inventory in the hole.
Grab a Gold Nugget from the inventory and place it on top of the forging device. The gold nugget will melt, and the Dream Jewel will go into your diary.
Place another mold in the lower left side of the forging device. Then place another gold nugget on top of the forging device. You will now have another Dream Jewel completed.
Go to the nexus by exiting on the right side. Click on the device and you will get a closer view. Click on the last 2 Dream Jewels at the bottom of the page.
Please look at the screenshot to see the position of the Dream Pieces. Once the gate is open, go through it.
The Dream Pieces are highlighted in green in the screenshot. The Gold Nuggets are highlighted in yellow in the screenshot.
The telescope lenses are highlighted in red. Go back to the forging area. When you enter the observatory room, click on the book in the far left side of the room.
Click on the half moon sign that is on the left side of the page. This will turn day into night in the telescope room.
Place a telescope lens in the telescope slot, and then click on the viewfinder. As soon as you get the mold, place the second telescope lens in the telescope slot.
As soon as your second mold is done, go back to the forging area. Click on the door to go outside. Place a mold in the hole on the lower left side of the ground.
Then place a Gold Nugget on top of the forging device. Repeat the same steps for the second mold. Once both Dream Jewels have been completed, go back to the nexus.
Click on the cover of the device. Your job is to find all the missing tiles and place them back on the floor where they belong.
There are two tiles to pick up in this room; they are highlighted in blue in the screenshot. There are six Gold Nuggets on this floor; they are highlighted in yellow in the screenshot.
The tiles are highlighted in green squares in the screenshot. The Gold Nuggets are all highlighted in yellow squares.
The tiles are highlighted in green squares, and the Gold Nuggets are highlighted in yellow squares. Exit the room and go across the hallway to the door on the left.
Place all the tiles one by one on the floor. When all the pieces are back on the floor, click on the floor to get a closer view.
Place the key on the chest that is on the left side of the room. Click on the chest once it is open and the rug will go into the inventory.
Place the rug in the middle of the floor. Once the rug is on the floor, all the toys in the room will start to disappear.
Pick up the ball that is in the lower left corner. Click on the paper that is on top of the bookshelf in the back of the room, on the right side.
The paper will give you instructions on the order in which the toys need to be placed on the rug once you find them. Go back to the hallway for now.
Pick up the doll that is in the top left side of the scene. Grab the hot air balloon that is on the right side of the glass ceiling.
Pick up the doll and the mask that are on the right side, on the dresser. Pick up the doll that is on the top right side, on the fireplace.
Grab the wooden doll that is on the steps. Grab the amulet that is in the drawer under the steps. Go to the nexus. That will take you back to the fairy retreat.
Once the gondola arrives, click on the door so it can take you to the Island. The Dream Pieces are circled in green in the screenshot.
The teardrop is circled in red. Place the teardrop in the center of the door, and a puzzle will appear. Click on the puzzle and you will get a closer view.
The screenshot will show you the correct sequence. The sequence will be the same for everyone. The ball in the center is labeled as number 1.
Starting from the top and going clockwise, the numbers will be labeled from 2 to 7. Please click on the balls in the following order: 1, 2, 3, 4, 5, 6, 7, 1, 7, 1.
As soon as the sequence is completed, you will enter the maze. You will be automatically taken to the tea room once you approach the door. The Dream Pieces are circled in green.
The Gold Nuggets are in yellow squares. Once inside the tea room, you will notice that some items disappear off the table.
You must visit other rooms in order to retrieve all the missing tea set pieces that belong on the table. You will notice three sets of doors in the back of the room.
Each door will take you to a different place. The left door will take you to the Candle Room. The Middle Door will take you to the steam room this will be the last door that you will enter.
The Right Door will lead you to the Music Room. The ball in the center is labeled number 1. Please click on the balls in the following order: 7, 6, 5, 4, 3, 2, 1, 7, 6, 5, 5, 6, 7.
Once the sequence has been entered correctly, the door on the left will open and you will encounter another maze.
The six Dream Pieces are highlighted in green in the screenshot. The six Gold Nuggets are in yellow squares. The teacup is highlighted in a red square this is all you will be able to find for now.
You must click on the door and return to the tea room first, and then go to the music room. This will give you access to the next door puzzle and maze.
Just like in the previous puzzle all you have to do is duplicate the sequence of lights. Please click on the balls in the following order: 6, 5, 4, 6, 5, 4, 3, 2, 1, 7, 6, 5, 4.
Exit through the door on the right. Your goal is to find all the pieces and reassemble the instrument. You also have to find the remaining pieces of the tea set that are scattered throughout the scene.
Since there are so many items to find in this scene, they have been color-coded by category: The six Dream Pieces are circled in green.
The three Gold Nuggets are in yellow squares. The plates are highlighted in white in the screenshot. There is a plate on the ground, in front of the musical instrument.
The other plate is on the couch closest to the door. The teacups are highlighted in white in the screenshot. There is a teacup in the lower left side of the room; it is on the floor, close to the musical instrument.
The other teacup is in the lower center of the scene, next to the cushion on the floor. The mallets are highlighted in dark blue in the screenshot.
One is in the lower right side, on the couch. The second one is on the right side of the floor. The last one is in the top right side, under one of the windows.
The boards are highlighted in red in the screenshot. The first one is in the top right side, leaning against the wall. The second one is in the center, to the right of the door.
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The full version of Dream Chronicles? Instructions: Use your mouse to collect Dream Jewels and gather tools and other useful items.
Follow the clues within the scenes to understand how to use the collected items. See in-game help for detailed instructions.